You’ve practiced with Moblium Songs the most, specializing in their use.
This subclass is designed for the Ardonia setting.
Your practice with Mobilium Songs helps you restore the energy in your Mobilium Songs faster. Once per day, whenever you finish a short rest, you regain a number of expended Mobilium Song uses equal to half your Proficiency Bonus.
Additionally when you choose this subclass, you gain a +1 to Armor Class while wearing Light armor and not wielding a shield.
Your extensive use of Mobilium Songs has left an effect on your general mobility. Starting at 6th level, your base walking Speed increases by 10ft and opportunity attacks are made with disadvantage against you.
Other sources that cause Opportunity Attacks to have disadvantage now cause you to no longer provoke Opportunity Attacks when in effect.
You only gain this benefit when you’re under the effect of a Mobilum Song, not wearing Medium or Heavy armor, and not incapacitated.
Beginning at 11th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
You only gain this benefit when you’re under the effect of a Mobilum Song, not wearing Medium or Heavy armor, and not incapacitated.
Your prowess with Mobilium Songs has reached its pinnacle. Starting at 17th level, you gain the following benefits: