Extra Feats
Dense Body
Prerequisite: Con save Proficiency, Tough feat, Durable feat, or Vigor of the Hill Giants feat.
Your flesh is thicker, your bones denser than the average person. You gain the following benefits:
- Your Constituion or Strength score increases by 1 (maximum of 20).
- Your Critical Injury Threshold increaes by 3.
- When ever you are critically hit, you reduce the damage by your Constitution modifier (minimum 1) after applying resistances.
Grimm Touched
You’ve had a close encounter with the Grimm and their darkness in the past, too close for comfort. Their darkness has left its stain on you, and you’ve learned to harness it to some degree. You gain the following benefits:
- You increase your Intelligence, Wisdom, or Charisma by 1 (maximum of 20). The score you increase determines your spellcasting ability for the following spells.
- You gain access to the Grimm Claws cantrip (On the Grimm Soul Sorcerer Page). You can replace a cantrip you know with this one when you take this feat, or you can take this Cantrip when you gain another.
- You can cast Summon Lesser Grimm (On the Grimm Soul Sorcerer Page) once per long rest without expending a spell slot.
- You can cast one first level Necromancy spell of your choice once per long rest without expending a spell slot.
Weapon Specialty
You’ve trained with weapons to use them to their maximum potential. You gain the following benefits:
- Increase your Strength, Dexterity, or Constitution by 1 (maximum of 20).
- Choose one weapon you are proficient with. You may use the Weapon Mastery property for it.
- You can swap out your weapon master with another once per long rest.
- You can use the other Weapon Mastery property for your weapon a number of times equal to your proficiency bonus per day.
- For example, if the weapon chosen is Sickle and the chosen property is Nick, you can use Disarm as well (num times equal to Prof bonus), possibly at the same time as Nick.