Paladin: Oath of the Radiant

This subclass is designed for all settings.

Tenents of the Radiant

Life Before Death. The Radiant seeks to defend life, always. He never kills unnecessarily and never risks his own life for frivolous reasons. Living is harder than dying. The Radiant's duty is to live.

Strength Before Weakness. All men are weak at some time in their lives. The Radiant protects those who are weak and uses his strength for others. Strength does not make one capable of rule; it makes one capable of service.

Journey Before Destination. There are always several ways to achieve a goal. Failure is preferable to winning through unjust means. Protecting ten innocents is not worth killing one. In the end, all men die. How you lived will be far more important than what you accomplished.

Oath Spells

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown in the Oath of the Radiant Spells table. The spells count as Paladin spells for you, but don’t count against the number of Paladin spells you know.

Oath of the Radiant Spells

Paldin Level Spells
3rd Sanctuary, Shield of Faith
5th Enhance Ability, Enlarge/Reduce
9th Remove Curse, Revivify
13th Fire Shield, Guardian of Faith
17th Mass Cure Wounds, Summon Shardplate

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Aura of Radiance

Starting at 7th level, you and friendly creatures within 10 feet of you gain resistance to radiant damage. Additionally, when you land a hit and smite, a number of creatures equal to your Charisma modifier (minimum of 1) will deal additional radiant damage equal to your proficiency bonus on their next attack. At 18th level, the range of this aura increases to 30 ft.

Stormlight Bond

Your power as a Knight Radiant has grown, allowing you to grant your allies the same powers. At 15th level, when you use any of your Channel Divinity features, all allies within 120 ft gain the same benefits you gain.

Knight Radiant

You are a paragon of radiance, a shining example of what it means to be a Knight Radiant. At 20th level, your channel divinity effects on you and your allies are permanent, and you no longer need to use your bonus action to change direction for your lashings.

You can use your channel divinity as a bonus action to now either restore a 5th-level or lower spell slot or to double the range of your paladin auras and the creatures affected by your aura of radiance for one minute.