Ranger: Detective

Hawkshaws, Gumshoes, Snoops, Private Eyes. Everyone has a different word for detectives. Masters of investigation, detectives excel at uncovering hidden secrets and interrogating suspects.

This subclass is designed for the Upside setting.

Dtective Magic

Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown in the Detective Spells table. The spells count as Ranger spells for you, but don’t count against the number of Ranger spells you know.

Detective Spells

Ranger Level Spells
3rd Detect Magic, Find Familiar
5th Detect Thoughts
9th Protection from Energy
13 Arcane Eye
17 Scrying

Eye for Tracking

Starting at level 3, you’ve learned how to expertly pick out tracks and follow creatures. Whenever you make a Wisdom (Survival) check to track creatures, treat a roll of 7 or lower on the d20 as an 8.

Eye for Detail

Starting at level 3, you can use a Bonus Action to make an Insight, Perception, or Investigation check.

Just One More Thing

Starting at level 7, whenever you succeed on a Persuasion or Intimidation check made to extract information from a creature, you may add a +1 bonus, up to your Wisdom Modifier, on all future Persuasion or Intimidation checks to extract information from that creature for the next 24 hours. If you fail a Persuasion or Intimidation check against that creature, you lose your bonus.

Level 11 Feature

The Upside is designed for lower level play. Thus, high level features have not been invented yet for this subclass.

Level 15 Feature

The Upside is designed for lower level play. Thus, high level features have not been invented yet for this subclass.