Hawkshaws, Gumshoes, Snoops, Private Eyes. Everyone has a different word for detectives. Masters of investigation, detectives excel at uncovering hidden secrets and interrogating suspects.
This subclass is designed for the Upside setting.
Starting at 3rd level, you learn additional spells when you reach certain levels in this class, as shown in the Detective Spells table. The spells count as Ranger spells for you, but don’t count against the number of Ranger spells you know.
Detective Spells |
|
|---|---|
| Ranger Level | Spells |
| 3rd | Detect Magic, Find Familiar |
| 5th | Detect Thoughts |
| 9th | Protection from Energy |
| 13 | Arcane Eye |
| 17 | Scrying |
Starting at level 3, you’ve learned how to expertly pick out tracks and follow creatures. Whenever you make a Wisdom (Survival) check to track creatures, treat a roll of 7 or lower on the d20 as an 8.
Starting at level 3, you can use a Bonus Action to make an Insight, Perception, or Investigation check.
Starting at level 7, whenever you succeed on a Persuasion or Intimidation check made to extract information from a creature, you may add a +1 bonus, up to your Wisdom Modifier, on all future Persuasion or Intimidation checks to extract information from that creature for the next 24 hours. If you fail a Persuasion or Intimidation check against that creature, you lose your bonus.
The Upside is designed for lower level play. Thus, high level features have not been invented yet for this subclass.
The Upside is designed for lower level play. Thus, high level features have not been invented yet for this subclass.