Rogue: Commando

The Commando is a Rogue that specializes in firearms, but few are the same. Some are quick on the draw, some are stealth shooters in the bushes or silent as the grave, and some get up close and personal. Regardless of your style, danger is your middle name.

This subclass is designed for the Sapirian settings.

Bonus Proficiencies

When you choose this archetype at 3rd level, you gain proficiency with lightning firearms.

Gunning Style

Your style is unique to you, and you choose how you fight with your guns. Starting at 3rd level, you may choose one of the following gunning styles listed below. Whenever you gain an ability score improvement, you can choose to swap out one of these options.

Extra Attack

Starting at 9th level, you now ignore the loading property for lightning firearms, and you can make an additional attack on your turn when you take the attack action.

Gunning Style Upgrade

Your skill with guns and your style have improved immensely. Starting at 13th level, you may choose to either upgrade your gunning style (detailed below) or choose two additional options from the level 3 feature.

Deadeye

Your skill has reached an incredible level, so much that you’ve gained the ability to capitalize on powerful shots and killing blows. Starting at 17th level, your critical hit range increases by 1. Additionally, when you kill a creature or land a critical hit, you can make another attack, dealing your sneak attack damage even if you have already used it that turn. Subsequent shots only apply half your sneak attack dice on a hit.

You may chain a number of attacks equal to your dexterity modifier. None of these extra attacks count against your second attack if this happens on your first.