Warlock: Pact of the Giants
Some Warlocks seek to embody the Giants, or seek to control the ancient type of magic they may wield. Either way, these warlocks decided to make pacts with these beings to channel their very essence, becoming giant-like in their own ways.
This subclass is designed for all settings.
Pact of the Giants Magic
The Giant lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you based on the Giant you have made a pact with.
| Warlock Level |
Giants Spells |
Hill Giant Spells |
Stone Giant Spells |
Frost Giant Spells |
Fire Giant Spells |
Cloud Giant Spells |
Storm Giant Spells |
| 1st |
Earth Tremor |
Goodberry |
Fog Cloud |
Frost Fingers |
Searing Smite |
Feather Fall |
Detect Magic |
| 3rd |
Enlarge/Reduce |
Enhance Ability |
Silence |
Rime's Binding Ice |
Heat Metal |
Air Bubble |
Skywrite |
| 5th |
Elemental Weapon |
Create Food and Water |
Erupting Earth |
Sleet Storm |
Fireball |
Stinking Cloud |
Lightning Bolt |
| 7th |
Freedom of Movement |
Giant Insect |
Stone Shape |
Ice Storm |
Fire Shield |
Greater Invisibility |
Staggering Smite |
| 9th |
Bigby's Hand |
Contagion |
Wall of Stone |
Cone of Cold |
Flame Strike |
Steel Wind Strike |
Destructive Wave |
One with the Giants
You have made a pact with a giant, able to channel the ancient magic they wield. Choose the Giant type you have made a pact with. This gives you certain benefits:
- Hill Giant: Your hit point maximum increases by 1, and it increases by 1 again whenever you gain a level in this class.
- Stone Giant: Your AC increased by 1 while not wearing heavy armor.
- Frost Giant: You gain resistance to Cold damage.
- Fire Giant: You gain resistance to Fire damage.
- Cloud Giant: You gain a flying speed equal to 5 times your Proficiency bonus while not wearing heavy or medium armor.
- Storm Giant: You gain resistance to Lightning damage.
You can also speak, read, and write Giant.
Giant’s Stature
Starting at 6th level, you become tougher, much like the giants themselves. Your hit point maximum increases by 6, and it increases by 1 again whenever you gain a level in this class.
Additionally, you gain an additional feature based on the giant type you have selected as your patron:
-
Hill Giant:
- Excellent Cook: You gain the benefits of the Chef feat without the stat increases.
- Beastial Rip: You can cast Beastial Claw (EC) a number of times equal to your Proficiency Bonus per day.
-
Stone Giant:
- Stone Camouflage: You gain advantage on Stealth checks made to hide in rocky terrain.
- Rock Catching: You can catch projectiles up to your size or smaller by making a DC 10 Dexterity saving throw, taking no damage from the attack. You may do this a number of times equal to your Proficiency Bonus per day.
-
Frost Giant:
- Frost Strike: You deal an additional die of Cold damage with any weapon or unarmed strike you make.
- Frozen Mist: You can cast Freezing Mist (EC) a number of times equal to your Proficiency Bonus per day.
-
Fire Giant:
- Strength of Fire: Your Strength Score increases by 2 to a maximum of 22.
- Blade of Flames: You can cast Flame Blade a number of times equal to your Proficiency Bonus per day.
-
Cloud Giant:
- Keen Smell: You gain advantage on Perception Checks related to smell.
- Cloudy Escape: You can cast Misty Step a number of times equal to your Proficiency Bonus per day.
-
Storm Giant:
- Amphibious: You can breathe air and water.
- Levitate: You can cast Levitate a number of times equal to your Proficiency Bonus per day.
Strike of the Giants
Starting at 10th level, you gain the ability to make attacks with the power of the giants. You gain one of the features based on the giant type you have selected as your patron:
-
Hill Giant:
- Smashing Strike: Strike with incredible smashing power. When you make an attack roll with a Bludgeoning weapon, you can choose to deal an additional number of d6s of damage equal to your Strength or Constitution modifier. The target also must make a Strength Saving Throw against your Spell Save DC or be knocked prone.
-
Stone Giant:
- Hurl Boulder: You mold the earth around your hands to create a very large boulder. This boulder counts as a ranged weapon you are proficient with, range 60/240, and uses your Charisma or Strength modifier to hit. It deals 4d10 + the modifier used Bludgeoning damage on a hit.
-
Frost Giant:
- Frozen Smite: When you hit with an attack, you can choose to deal an additional number of d6s equal to your Strength or Constitution modifier in Cold damage. The target’s move speed is reduced by 10 feet until the end of your next turn.
-
Fire Giant:
- Flaming Smite: When you hit with an attack, you can choose to deal an additional number of d8s equal to your Strength or Constitution modifier in Fire damage.
-
Cloud Giant:
- Wind Strike: As an action, teleport to a target you can see within 30ft and make a melee attack roll, dealing an additional number of d6s equal to your Strength or Constitution modifier on a hit. You can then teleport back to your original location.
-
Storm Giant:
- Lightning Strike: You hurl a lightning bolt to a point you can see within 120 feet of you. All creatures within 10ft of the point must make a Dexterity Saving Throw against your Spell Save DC, taking a number of d8s of Lightning damage equal to your Charisma modifier on a fail or half as much on a success.
You may make these attacks a number of times equal to your Proficiency Bonus per day.
Giant’s Size
Starting at 14th level, you can grow to be larger, mimicking the giants. As an action, you can increase your size to Large, along with anything you are wearing or carrying for 1 hour. If there isn’t enough room for you to increase your size, your size doesn’t change. While large, you gain advantage on Strength Checks and Saving Throws and Intimidation checks, your reach increases by 5 feet.
You can reduce your size back to medium at any time during the duration, ending the effect.
You can do this once per short rest.